![]() The reason this feature exists is that the transport of goods continues to happen in the background while the game is not open, and so if Production Buildings used the same system as in the original games, the city would keep making money infinitely without user interaction, which is not the desired gameplay experience. This button doesn't cost anything to press. ![]() Once the certain amount of stored Supplies is used up, the player will need to press the Refill Supplies button to continue the building's operation. So, for example, even if 4 Grain is being produced, this will only take 1 Supplies for 4 Grain. No matter the upgrade level of the building, the supplies will only be depleted one at a time. Each production cycle, it will give products to trucks either 1,2,3 or 4 at a time as if it were producing it. The higher the upgrade level the more supplies can be stored. In Virtual City Playground, the production building will store a certain amount of Supplies, depending on its upgrade level. Here we cover all the main potential routes that the ferry companies cover including the most popular routes in each island group, some suggested itineraries based on how many days you have as well as some alternative routes to lesser, or even unknown islands. In Virtual City and Virtual City 2, the Grain Farm for instance would produce either 1,2,3 or 4 Grain as part of a single production cycle, and when that Grain is taken away by a Truck, it will produce more. The way base level production buildings, such as the Grain Farm, produce their products is what differs in Virtual City Playground. Due to the different style of game Virtual City Playground is, this changed and clarification on how it is different is necessary. To elaborate, Virtual City and Virtual City 2 used identical building and production systems, the only differences being that Virtual City 2 has a wider range of available buildings. ![]() This page details some of the major building and production differences in Virtual City Playground.
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